A Writer's Objectives

Archive for the ‘Writing Tips’ Category

What’s in a Name? Naming Your Characters: Part 2

I did a post back in January about Character Names and promised others. While the first one focused on easy to pronounce (but not too simple) names, this one is going to focus on name meanings.

I know a lot of writers who create a character and give them names based on their personality. For example; Merrick is a very powerful and well known individual among his kind. He is aware of his fame and power, but he doesn’t flaunt it. In fact, he tends to hide away from it as best as he can. Why is all this important? Because the name Merrick derives from words that mean ‘fame’ and ‘power’ and is always associated with very humble individuals. The name goes well with the personality and the character in general.

Sometimes, however, authors don’t take the time to make sure their perception if a names meaning is actually the true meaning. Some people choose names based on what societal belief of the meaning is, not the true meaning. For example; Lucifer is a very dark, mysterious and evil character.* He thrives on causing pain and suffering. No one gets in his way and if they do, they don’t live long to tell the tale. This doesn’t work; societal belief is that name Lucifer is evil. Wrong. Lucifer means ‘Bringing Light’. Thanks to (surprise) Hollywood, the name is forever immortalized as being evil, when in truth Lucifer is simply a fallen angel and not evil in the least.

If you wish to name your characters by meaning, please make sure you actually know what the meaning of the names are. While not all characters are named by meaning (we’ll talk more about that next time), ones that are, should be done correctly. Your strong, warrior heroine who has been surviving on her own for years should be given a name such as Valda or Bree, which mean ‘power’ rather than something like Lamis or Belinda, which mean ‘soft’. Your dark sorcerer who enjoys murdering innocent people and taking many an unwilling county lass to his bed should have  a name like Shyama or Ciar, which mean ‘black’ rather than something like Gil or Ronen, which mean ‘joy’ (unless you’re going for a humorous opposite effect, which we will discuss later).

Personally, one of the ways I use to help match name meanings to my characters (when I feel like doing so) is using baby name books and websites. One of the best that I have found and used many times is Behind the Name. This site has a large array of names and meanings and weeds out all the created names that people often mistake for others. I’ve used it for not only characters in stories, but also for characters in games (Dungeons and Dragons and World of Warcraft, mostly). It is a tool I utilize quite often and would highly recommend it to anyone interested in name meanings.

Now, I mentioned naming a character by meaning using the ‘humorous opposite effect’. There are some authors who, while they enjoy delving into name meanings, prefer to name their characters names that mean the opposite of what they are like. Let’s assume the creator of the character Lucifer (that I mentioned earlier) was going for this effect. It works, now. That tough-guy barbarian character you have could be named something that means ‘soft’, ‘gentle’ or ‘flower’.

Naming a character based on meanings can be taken in several directions, but it is important to make it clear what your intentions are. Simply naming them isn’t always enough. That barbarian named something soft and gentle should be aware what his name means and either hate it or find it hilariously ironic. Lucifer should wonder at his name, perhaps he believes that all the chaos he brings is his ‘light’ and that his name fits him perfectly.

Names are (in my opinion) more important to characters than most people recognize. Not only are they a way to identify a character, but they are also a means of giving them an existence. When naming your characters, no matter what your methods, please take care. You could have the next Harry Potter in the making; what name would you want to be immortalized for?

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Pay Attention to Detail

I recently started reading a book. No surprise there, right? Here’s a big surprise: I stopped reading it after four chapters. The plot was sound, the characters were great and just about everything about it was interesting. The problem? Details. Every new scene had so many details crammed in that it was difficult to recall what was going on. Two pages describing a single building later, and I couldn’t remember why the characters were even at the house in the first place. But, at least I had a very very very clear image of the house in my head, right?

Wrong.

There’s an invisible line drawn in the sand when it comes to details. A lot of authors either cross it (a lot) or don’t even reach the line. There are very few authors capable of standing on the line; how does one stand on something they can’t see, anyway? I’m hoping this entry will help some of you to at least get a little closer to the line.

Because I’m tired of huge blocks of text, which means I am sure you are as well, I’ll do this in bullet form. If you like it better than the past entries I’ve done, I’ll try to stick with bullet form rather than assault you with long blocks of text.

Let’s talk about too much detail, first:

  • If you find yourself describing every outfit your character wears in so much detail that it takes several paragraphs to describe… you’ve got too much detail. Try only describing really important outfits (ball gowns, fancy dress clothes, etc). The readers only need a brief idea of what the character wears day-to-day, not paragraphs of detail about it.
  • Describing a new place can be exciting. Sometimes, however, the reader only wants to know the basics. If your character is breaking into a house, don’t spend two pages describing the house so completely there isn’t a chance you’ve missed a single detail. Touch on what the house is made of, what the windows look like and what the doors look like; that’s what your character will be most concerned about anyway.
  • If you have a character (or a group of characters) that travel fairly often, they will move to various types of environment; towns, forests, mountains, cities, etc. Don’t spend all your time describing the change in scenery. A nice view of what the environment is like spread over the entire time the characters are in the area is better than describing it all in exact detail in a matter of a few pages. Let your character think about the large oak trees that seem to rule the forest, or the cobblestone road they saw that was completely destroyed, but don’t focus only on those details. What else is going on?

Describing too much isn’t always the problem…

  • Opposite of describing your character’s clothes too much, is describing them to little. The readers want to have an idea of what type of style exists in your story; don’t neglect the clothing completely for fear of too much detail! The readers may know that the character wouldn’t be traveling naked, but without some idea of what their clothes are like, that might be where their minds go!
  • It’s tricky knowing how much detail to put in. Just because I said don’t spend forever describing a new place, doesn’t mean you should neglect detail completely. Look at: “The house was brick” versus “The rust and mud colored bricks were cool against her skin as she pressed against the wall of the house.” The second sentence says the same thing as the first, but gives the reader a little more detail.
  • When entering a new place, make sure there are enough details that the reader knows what it looks like. If your character has entered into a large meadow, make that clear. Is the meadow dead grass and skeletal trees? Or is it lush green with a few trees scattered here and there. Don’t spend forever describing it, but at least let the readers know what the character is seeing.

I feel like my bullets were pointless, though they did help keep me from rambling. Anywho! Hopefully this has been helpful to anyone who has difficulty with detail. Too much can be boring and make a great story seem drawn out, while too little detail could cause your readers to picture you characters or landscape completely naked and void of detail. It’s a difficult line to balance on, that invisible line, but getting close to it is better than nothing.